Vesper Linder is a role playing game consisting of its own world, but able to be played in Dungeons & Dragons or Palladium books universes. It has rules for both game systems as well as its own rules.
You are welcome to play in whichever system you feel most comfortable. The VL system is more descriptive and comprehensive, and a bit more complex than D&D or Palladium in a sense, yet simpler in that a lot of the mechanisms of play are more direct and often more straightforward. It is up to you, there are stats and rules for all three systems, right here.
Apart from having convertible rules, this game is wild. Its content is unlike anything you've ever played.
Meaning that it is literally a raw world published without regard to offending people, or even selling the game itself.
If you are part of the politically correct faintness of heart so in vogue today, be warned: this is not for you; it is not for your kind.
Far from smuggling a conservative point of view either, the game I have invented is not a story originating from this planet at all.
It is the dimensions and world of my head, and everything in it, set to an albeit Earthen fantasy realm.
Despite this normalcy, Linderen itself is a planet the size of Jupiter. Cambian City is ten times the size of L.A. and New York City put together.
There are emaciated fairies that deplete you of your vital essence and spit your soul back to you as a nightmare. Who shed those souls and writhe around the world spewing ghost terror. There are disembodied 'Bumps' that exist in attics of people's homes that bite your head off to absorb it and scatter your memory into the Astral Realm. There are sex slave girls who swallow you whole with their vaginas, then sell you to ghost ship pirates who keep you as stock for coastal hotels of the undead. There are Wizards who can move whole star systems from other dimensions, and White Time Dragons who guard the riches of The Four Suns.
One of the best things about this game, is that you can play monsters and races of any class as a Player Character, there is no such thing as NPCs vs. PCs in that sense.
The Vesper Linder world is one where anything is possible, and where inter-dimensional portals are the norm in the fabric of magic and time.
At bottom left is a menu that contains all the rules, stats, player character classes, etc. that one can select from and read about. Below is the initial category that begins with creatures.
One the largest trees of all Linderen at 3,423ft with a diameter of 400 ft. Tinman lies just outside Linderen City, and
A telling tree will mix truth and lies leaving the player to guess which is which but can predict the future
Str. 19 int. 12 Dex. 1 Const. N/A Wis. 15 Com. N/A Alignment: Chaotic Neutral
The wailing of a woman who died on bad terms with the world. Her echoey screams are the sadness of her previous life. Hear it too much, and be drawn down with it.
The Blackstar Cats are enchanted creatures who roam in homes and shops with a dark luminescent star right on their forehead that can cast dark magic. Their shadows can trap others if too much time is spent standing in them.
The guarding lady of an Encyclopedia Cathedral. Also known as a 'Bone Cathedral,' housing all the dead of the Multiverse, as an 'accessible' library of the deceased.
The Gondons are a wealthy family whose legacy and lineage passed away long ago but whose spirits remain to protect the good for being the good.
They are also the resting place of all missing children of Linderen in particular, little girls who died in bondage and slavery.
Shake Hands are undead remnants of woodland skeletons that awaken upon passersby in the path it shoulders. They remain in the spot (always right on the side of a path in the woods) the original creature died in, and are confined to it, though those they encounter don't necessarily know this. Their distinguishing characteristic seems to be a trademark skeletal hand of whatever creature it was, outstretched, jutting into the path as if to shake yours. The outstretched hand is no doubt an invitation of some kind.
Int Variant 3d6
Cha Variant 3d6
They make people slow down and smell the roses. Good souls that make people concentrate on the world around them. Also, as a defense mechanism, these turtles can slow down an entire radius around them of up to 30 ft. This works as a way of slowing the bleeding or progression of wounds, as well as enemies on the move against them.
Light of any distance no matter how far, can't actually pass through or even among the wings of a Time Dragon, so everything in the effective contrails of its wake, leaves the appearance of the past as it was at the age of the Dragons birth, possibly Billions of years ago.
The tribe this spirit is from is unknown to the Linderen world, but most wizards theorize them to come sometime deep in the past.
They appear most often a red skinned man with an axe, slowly creeping up on unsuspecting people. Most often for some reason these spirits inhabit forest hotels and plague and haunt the owners of a given establishment.
Also called 'Garnawins' by the common tongue. They are single plate monoliths related to Enulites, that cast inverted sunlight through their imprinted holes. These cookie cutter holes are objects in other planes and dimensions.
Edna is a fortune telling lady, friend of the Telling Trees wood, the world over; who puts little fortune notes in random books. She is wholly unaware in most cases, of the fact that these fortunes, upon being rediscovered--animate the discoverer in some seriously new ways.
Ednas hang out in trinket stores and markets usually underneath piles of peoples little antiques they've sold to the shop. Many rumor that these trinkets also possess magical powers, to be bought at ones own risk.
The love and rite of pain.
Lord of vast suicides, collecting the souls of those who took their own lives. The Suicide Lord also assists the suicidal subject with their own death. Such Lords of death experience their own suicide, that is, take their own lives every day, only to be resurrected in the following.
These Lords tend to be neutral in alignment and always respect the volition of the willing subject, or else vanish back into the other. Vast beautiful gardens grow from where their last soul was taken.
People who travel through mirrors. And dont always have any other existence.
The mirror travel is via the dead lands* as a conduit, though one can get trapped in it.
Donons can travel through space from literal point to point Transit to another mirror, or for inter-planer travel.
Note that if one encounters a mirror in the dead lands, unless one is a Donon or otherwise experienced wizard, one will encounter a random or tangled web of destinations.
Str. Var - 1d20
Int. Var - 1d20
Young girls who essentially act as vampire sex slaves. And are caught in inter-planer travel as birth is a magical act. These creature-whores systematize the sex act for money or personal gain, or the gain of their tribe.
A nighttime creature that lives in the attics of homes. It consists only of a bumping head that has no body and travels by 'bumping' its way across a floor. Thus, someone observing an upstairs 'bump' would hear a heart beat like continual noise as if a single footstep repeating. This footstep gains speed as it osilates toward its next host. If the victim does get consumed by a bump, their head is imploded and 'absorbed' by the bump, who is the head of its last victim.
AD&D: 5th/2nd Edition
Emaciated looking fairies who suck life or vital essence out of someone and spit it out as a night terror or desire. They also shed themselves like actual leaves and those leaves also shed fainter versions of themselves, and they all exist as effective ghosts, constantly chasing an identity they dont know how they lost. Each 'leaf' of a lemleaf, steals a specific memory from a PC and brings it back to them.
Str. 30 - (25% chance of not being able to reach the material plane to hit.
Dogs that used by rogues and thieves for smuggling. Conversely, they are used by guards and Cambian police for sniffing them out.
Musical instruments that developed consciousness and turned into polymorphing humanoids.
Marquins are traditionally musical instruments that cannot talk but play their music as a type of communication. It is only recently that they have mutated into people who can morph between the two states.
Sentient candles that tend to inhabit old castles and some kinds of dungeons. When blown out, inhaling the smoke will put the soul of the candle into whom ever took it in.
Water nymph. Hyper sexual race of fountain spring dwellers, usually of the Nymphen woods.
Naiades are able to travel through water of any kind and shape shift to make it through any crevice or hole. They mostly do magic and breed, as they are able to give birth without much pain, and their growth rate is only a few hours rather than years and years for other races.
Naiades are also able to generate magic through sex. Related to the Goldens, but not by decendancy or genetics: Goldens are Naiades who were turned undead through a lack of water or sex.