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Linderen

The world itself.

Opening Up A Portal

The first thing to do to change over into another plane or dimension, if one is a wizard--is to detect where the nearest other dimensions are. As stated in the Linderian introduction to dimensions space and time, planes and dimensions move and overlap just like stars, planets and galaxies.

They move in a different kind of space that has no physical form in what's called the Astral realm. Once one has crossed over into a given plane or dimension, one is existing in the material realm. Before, however and during transit one is going through non-material reality.

Invisible Time Portals

It is said that order eventually falls back into chaos; that given enough time, man made things will go back to their original state: 'nature.'

But what about when things go the other way? That is, how did life and order originate in the first place?

Given enough noise and invariably patterns will arise. Enough time, and these patterns yield sharper ever more precise patterns.

Death and Ressurection

Resurrection

Let's face this game is rough, and your character is probably going to die. At least at some point. That's okay because characters in this world die all the time.

Resurrection magic is deeply embedded in the Linder fabric of space and matter. Consciousness never actually dies as it is made of light, and thus exists its host, the body at 'death.'

That is why souls travel all about everyone all the time, as planes and dimensions all share the exact same space-time as we know it. Dimensions and entities overlap and travel all throughout each other.

Tinman

One the largest trees of all Linderen at 3,423ft with a diameter of 400 ft. Tinman lies just outside Linderen City, and

The Many Fabulous Members of the Marquinette Ensemble

Adventure involving a musical troop of Marquin slaves who come across plans for the assassination of the King of Linderen. What the PCs don't know is that this is a plot to usher in the new Emperor, and the new age of Emperors, and overthrow the rule of Kings.

Adventure begins with PCs encountering an Edna fortune telling of a mysterious event in a note discovered in an old book. "The Emperor is Dead," it reads.

The content of the note is from the future, as slipped by the Edna, Quinti, from a nearby plane shift.

Background

Naïade

Water nymph. Hyper sexual race of fountain spring dwellers, usually of the Nymphen woods.

Naiades are able to travel through water of any kind and shape shift to make it through any crevice or hole. They mostly do magic and breed, as they are able to give birth without much pain, and their growth rate is only a few hours rather than years and years for other races.

Naiades are also able to generate magic through sex. Related to the Goldens, but not by decendancy or genetics: Goldens are Naiades who were turned undead through a lack of water or sex.

Linderian Day Cycle

In the time frame native to any PC beginning in the VL world, there are only three suns which rise and fall every other day, together. The largest sun, Vondus, rises as a single sun on those days opposite to the other two: Dina, and Xiolix.

Dead Land

When a player opens up a portal, to teleport or travel to another plain or dimension, the in-between is by default a 'dead land' or dead version of the place they left, a plane or copy identical to it save a few things.

Note: it is important that the GM knows that Dead Lands are always basically identical to the immediate world, meaning the same point in space and time that the PC left, only with exception to the following:

GM rolls a 1d10 to determine what version of the dead land is active:

The City of GoG

GoG is a dark city consisting of black towers which are really massive pipes letting out the death rattles of all the dead, for all eternity.

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